Fundamentals of Interaction: Case Study Example
Example: Trvia Game
Overview: 
Write about the project - what is the invention, and who is it intended for? What is the goal of the product? 
Example: The Columbia College Chicago IAM Team's capstone project is a dynamic collaboration involving students from diverse disciplines united in a partnership with NASCAR Chicago. Over the Spring 2024 semester, the student team created an engaging trivia game tailored for families attending the street race event. 
Research Summary:
What did you focus on for assignment 5 and why? How did that inform your design? What was revealed in peer testing and user testing? 
Example: The team conducted comprehensive research to define the scope of their project and establish clear deliverables. Utilizing methods like sketching, flow charts, and all levels of prototyping for the Trivia challenge, the team focused on developing diverse questions spanning critical moments in NASCAR history and notable drivers. They tracked facts to provide informative content related to NASCAR Chicago, aiming to foster learning among participants of all ages.
Flow Chart
Change Summary:
What design decisions and iterations did you make based on testing and feedback? 
Example: Based on feedback and user testing, changes were implemented to the UI to provide clarity for user interactions. Users needed to find their way back to the home screen, and there was a need for additional frames for the leaderboard. Finally, in adding color and style and making type choices, the aim was to increase the visual experience and the user task flow and provide a positive and joyful experience for users to engage in the trivia challenge. 
Medium Fidelity Figma Prototype
Trivia Game
Published:

Trivia Game

Published:

Tools

Creative Fields